_Anotacions tags:: marc_teoric Game Game_Elements Gamification
Deterding2011. Gamification. using game-design elements in non-gaming contexts
Anotacions Deterding2011
""Gamification” is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement.” (Deterding et al 2011:2425)
Descripció de la gamificació (note on p.2425)
“design patterns and dynamics of games” (Deterding et al 2011:2425)
Disseny de Patrons (note on p.2425)
“design patterns” (Deterding et al 2011:2426)
“Furthermore, researchers in HCI and management sciences have identified design principles that enhance the motivational affordances of computer-supported collaborative work [5, 21] - principles which are congruent with research on the motivational psychology of video games [17].” (Deterding et al 2011:2426)
“design patterns” (Deterding et al 2011:2427)
“(funology, persuasive technology, communities, motivational affordances, game UX, etc.)” (Deterding et al 2011:2427)
“Gamified systems ‘in the wild’” (Deterding et al 2011:2427)